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I create no prep classroom Escape Rooms which send students on secret missions around the classroom!

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I create no prep classroom Escape Rooms which send students on secret missions around the classroom!
Easter Escape Room - No Prep!
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Easter Escape Room - No Prep!

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The Easter Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting trivia facts about Easter. This is the perfect resource to celebrate Easter. The Easter Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Mera win the jelly bean contest. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Fun facts students will learn are: -The percent of people who eat the chocolate bunny ears first -The world’s largest easter egg -The year the annual White House Easter Egg Roll began -The amount spent annually on the holiday -The number of Peeps and Jelly Beans produced each year Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal fun and interesting facts about Easter. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning fun trivia facts about Easter. The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. A “How to Decode” each puzzle is included. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes ***This product is NOT intended to be religious *** The only reference to religion is: -Easter is the oldest Christian holiday. -Easter is a Christian holiday that celebrates the resurrection of Jesus Christ. -Good Friday is an official holiday in only 12 states. A 30 page PDF is included.
Underground Railroad Escape Room - U.S. History - No Prep!
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Underground Railroad Escape Room - U.S. History - No Prep!

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The Underground Railroad Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Underground Railroad to help escaped slaves find freedom. They will also learn about Harriet Tubman's role in the Underground Railroad. The Underground Railroad Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to find the freedom map! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an interesting fact about the Underground Railroad. The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. An answer key and teacher directions are provided. Time needed: 30-60 minutes A 30 page PDF is included.
Growth Mindset Escape Room - No Prep!
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Growth Mindset Escape Room - No Prep!

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The Growth Mindset Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational quotes from famous figures about growth mindset. Students will learn facts and quotes from Albert Einstein, Thomas Edison, Martin Luther King Jr. and Walt Disney. The Growth Mindset Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save Milly’s math grade! The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspirational quote from a famous figure about growth mindset. The use of secret code will keep your students engaged while competing to find the final ID code. No props needed!! Students can report the final ID code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about growth mindset. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. The availability of two sets of codes offers differentiation for your learners. A set of labeled and non-labeled decoders are included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Team Building 2 Escape Room - Any Content - Teamwork Challenge
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Team Building 2 Escape Room - Any Content - Teamwork Challenge

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Team Building 2 Escape Room: The Team Building 2 Escape Room will take students on a “Speedway” around the classroom! This Team Building 2 Escape Room has students decode fun puzzles using teamwork and critical thinking while trying to beat the clock. This is the perfect resource for back to school activities, team building, end of year, ice breakers or any time! This team activity can be used in any subject and multiple grade levels! The Team Building 2 Escape Room has students walking around the classroom solving puzzles. Students come up with a team name (directions included) and embark on a journey to win the Daytona 500! The puzzles include: Puzzle 1: Cryptogram of Popular Children’s Song Puzzle 2: Word Maze about Teamwork Puzzle 3: Visual Puzzle Puzzle 4: Name that Emoji Movie! Puzzle 5: Lock Math Problem (basic math) Puzzle 6: Logic Puzzle Also included are team building teacher prompts to start a conversation about their teamwork. Students fill in their answers on the “speedway” to win the race before time runs out. Not all teams will make it to the end. Do your students have what it takes to solve the puzzles in time? Each puzzle is different and requires logic, reason and critical thinking. There are six puzzles for each team to decode. You choose what works best for you. You could do groups of up to six. Some puzzles are easier than others. The use of codes and puzzles will keep your students engaged while competing to beat the clock. Students will report the final speedway of answers to you. No props needed!! This is a NO PREP, PRINT & GO Activity! Team grouping cards are included for easy team assignments. You can use the “Group Cards” to group students as they walk in the door. For example each student that receives a flag card will be in a group. The students that receive the car cards will be in a group and so on. The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult puzzles. It’s OK if they don’t escape! The whole goal is teamwork! As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes *Disclaimer: There is no final 4 digit code in this activity. If you have purchased some of my other escape rooms, this one is unique and different!
Westward Expansion ESCAPE ROOMS BUNDLE -Oregon Trail, Gold Rush, Lewis&Clark
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Westward Expansion ESCAPE ROOMS BUNDLE -Oregon Trail, Gold Rush, Lewis&Clark

3 Resources
This Escape Room BUNDLE includes: 1) Lewis and Clark Escape Room 2) Oregon Trail Escape Room 3) California Gold Rush Escape Room The Westward Expansion Escape Rooms BUNDLE will take students on three separate secret missions around the classroom! This escape room has students decode interesting facts Lewis and Clark, the Oregon Trail and the California Gold Rush. Sometimes students just need a day of movement around the room! The Westward Expansion Escape Rooms BUNDLE has students walking around the classroom breaking codes. Students are given a secret code name and sent on three different secret missions! The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Westward Expansion. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final code/combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for each Escape Room. An answer key and teacher directions are provided. Time needed: 30-60 minutes per Escape Room
Famous Failures Escape Room
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Famous Failures Escape Room

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The Famous Failures Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational facts about famous people who didn’t let failure stop them. This is the perfect activity to instill a growth mindset. Students will learn about Katy Perry, George Lucas, Mark Cuban and Bill Gates. The Famous Failures Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save Jason’s business! The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts about famous failures and their growth mindset. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Christmas Fun Facts Escape Room
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Christmas Fun Facts Escape Room

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The Christmas Fun Facts Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting facts about the Christmas holiday season. This is the perfect resource for December fun! The Christmas Fun Facts Escape Room has students walking around the classroom breaking codes. Students are given a secret elf code name and sent on a secret mission to help Santa deliver presents on time. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Students will learn fun facts like: *The tallest Christmas tree *The number of LEGO products sold per second *Christmas song facts *The number of Christmas cards sent each year Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting, fun facts about the Christmas holiday season. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret elf mission” and given a back story to ignite their active learning skills. They are given an elf code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Christmas Fun Facts. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes ***This escape room will NOT give away that Santa is not real ;) This product also does not contain any religious reference.*** This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more!
Christmas Around the World Escape Room - No Prep!
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Christmas Around the World Escape Room - No Prep!

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The Christmas Around the World Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting facts about Christmas traditions around the world. This is the perfect resource for December fun! The Christmas Around the World Escape Room has students walking around the classroom breaking codes. Students are given a secret elf code name and sent on a secret mission to save Christmas dinner in Japan. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Students will learn brief holiday traditions of Iceland, Japan, Philippines, Germany, England, Ukraine, Russia, Norway, Marshall Islands, Australia, Slovakia and Venezuela. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting, fun facts about Christmas around the world. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret elf mission” and given a back story to ignite their active learning skills. They are given an elf code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Christmas traditions around the world. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
Vietnam War Escape Room - No Prep!
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Vietnam War Escape Room - No Prep!

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The Vietnam War Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Vietnam War. This is the perfect resource to introduce or review the Vietnam War. The Vietnam War Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help President Johnson. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Vietnam War. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Vietnam War. Your students will be inspired to think outside the box! The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” each puzzle is included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
February Escape Rooms- 5 pack: Valentine's, Groundhog, Black History
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February Escape Rooms- 5 pack: Valentine's, Groundhog, Black History

5 Resources
The 5 pack Bundle of Escape Rooms will take students on 5 separate secret missions around the classroom! The escape rooms have students decode interesting facts that honor the achievements of Black Americans and Abraham Lincoln. Also included are escape rooms that include fun facts about Groundhog Day and Valentine's Day. There are two Black History Escape rooms included! This is the perfect activity to introduce Black History Month or celebrate the February holidays. Each Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about February holidays, Black Americans or Abraham Lincoln. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about important February dates and celebrations. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes Save over 20% with this bundle! Black History ESCAPE ROOM #2
U.S. History Escape Rooms BUNDLE
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U.S. History Escape Rooms BUNDLE

4 Resources
Looking for the perfect bundle for U.S. History, Social Studies or Civics? This Bundle includes FOUR separate ESCAPE ROOMS about the U.S. Constitution, Declaration of Independence, Causes of the Revolutionary War and the Underground Railroad. This bundle includes: 1) U.S. Constitution Escape Room 2) Declaration of Independence Escape Room 3) Causes of the Revolutionary War Escape Room 4) Underground Railroad Escape Room SAVE $$$ with this BUNDLE!! NO PROPS NEEDED, Print and Go!!!! The Escape Rooms will take students on FOUR separate secret missions around the classroom! The escape rooms have students decode facts and causes about the Declaration of Independence, the US Constitution, Causes of the Revolutionary War and the Underground Railroad. Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to solve the clues in less than an hour (You decide the amount of time!) The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the four decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a fact about U.S. History. For example, students will learn the number of amendments and articles, analyze excerpts or learn about the Boston Tea Party. The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. The Declaration of Independence is of higher difficulty than the rest...CHALLENGE your students! You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included with each escape room. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided for each escape room. Time needed: 30-60 minutes/escape
Growth Mindset Escape Room #3 - No Prep - Modern quotes from famous figures
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Growth Mindset Escape Room #3 - No Prep - Modern quotes from famous figures

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The Growth Mindset #3 Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspiring quotes from famous figures about growth mindset. Students will learn facts and decipher quotes from Ellen DeGeneres, Michael Phelps, J.K. Rowling and Mark Zuckerberg. Sometimes students just need a day of motivation! Maybe it’s before a big state test or maybe it’s after they have worked so hard and achieved the results you were hoping for. Maybe it’s just the right activity to do with them to encourage their journeys. The Growth Mindset #3 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the internet! The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspirational quote from a famous figure about growth mindset. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Growth Mindset Escape Room #4 - Athletes
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Growth Mindset Escape Room #4 - Athletes

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The Growth Mindset #4 Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspiring quotes from famous athletes about growth mindset. Students will learn facts and decipher quotes from Simone Biles, Dale Earnhardt Jr., Katie Ledecky and Tom Brady. Sometimes students just need a day of motivation or positive affirmation! Maybe it’s before a big state test or maybe it’s after they have worked so hard and achieved the results you were hoping for. Maybe it’s just the right activity to do with them to encourage their journeys. The Growth Mindset #4 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help win the Super Bowl. The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspirational quote from a famous athlete about growth mindset. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Labor Day Escape Room - U.S. Holiday Facts - No Prep!
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Labor Day Escape Room - U.S. Holiday Facts - No Prep!

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The Labor Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode facts about the history of Labor Day. Many students know they have a three day weekend…but do they know why? Do they really know what Labor Day means? Sometimes students just need a day of movement around the room! The Labor Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save their paychecks! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Labor Day. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Thanksgiving Escape Room - U.S. Holiday - No Prep!
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Thanksgiving Escape Room - U.S. Holiday - No Prep!

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The Thanksgiving Escape Room will take students on a secret mission around the classroom! This escape room has students decode four FUN facts about Thanksgiving. The Thanksgiving Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the Thanksgiving Turkey! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the four decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a FUN fact about Thanksgiving. For example, students will learn about the first Thanksgiving and how it became a national holiday. The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
Growth Mindset Escape Room #2 - No Prep!
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Growth Mindset Escape Room #2 - No Prep!

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The Growth Mindset #2 Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspiring quotes from famous figures about growth mindset. Students will learn facts and quotes from Winston Churchill, Kid President, Babe Ruth and Mark Twain. Sometimes students just need a day of motivation! Maybe it’s before a big state test or maybe it’s after they have worked so hard and achieved the results you were hoping for. Maybe it’s just the right activity to do with them to encourage their journeys. The Growth Mindset #2 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Kelsey play in the championship game! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspiring quote from a famous figure about growth mindset. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. Inspire your students!! An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Halloween Escape Room - No Prep!
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Halloween Escape Room - No Prep!

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The Halloween Activity Escape Room will take students on a haunted mission around the classroom! This escape room has students decode four spooky, fun facts about Halloween. The Halloween Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a haunted mission to save Jack from the Haunted Mansion! The codes include ciphers, Morse code, cryptograms and a final 4 digit door lock combination based on the four decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a spooky, interesting fact about Halloween. The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. Feedback from a buyer: “The best Halloween activity ever found” An answer key is also provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Black History Month Escape Room-  No Prep!
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Black History Month Escape Room- No Prep!

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The Black History Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts that honor the achievements of black Americans. This is the perfect activity to introduce Black History Month. Students will learn about Martin Luther King Jr., Harriet Tubman, Jackie Robinson, Phillis Wheatley, Edna Lewis, Booker T. Washington, Billie Holiday and Ruby Bridges. The Black History Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Ruby open her new locker. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts to honor the achievements of black Americans. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about important achievements of black Americans. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes This is a 30 page pdf
St. Patrick's Day Escape Room - No Prep!
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St. Patrick's Day Escape Room - No Prep!

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The St. Patrick’s Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about St. Patrick’s Day. This is the perfect resource to introduce the month of March or to celebrate St. Patrick’s Day. The St. Patrick’s Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help save the St. Patrick’s Day parade. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about St. Patrick’s Day . The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about St. Patrick’s Day. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes A 30 page PDF is included.
Test Taking Strategies Escape Room - No Prep!
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Test Taking Strategies Escape Room - No Prep!

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The Test-Taking Strategies Escape Room will take students on a secret mission around the classroom! This escape room has students decode universal testing tips for any subject. Some of the strategies include: get a good night’s sleep, underline or circle keywords, use process of elimination, show your work for math, eat a good breakfast, double check your work, take your time, flag difficult questions and move on and many more. They are more detailed in the lesson. Sometimes students just need a day of motivation! Maybe it’s before a big state test or maybe it’s just a fun reminder. Maybe it’s just the right activity to do with them to encourage their journeys. The Test-Taking Strategies Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Joshua unlock the hidden strategies! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal multiple in-depth testing strategies. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 